Archive for the 'Daily Experience' Category

Design is Messy

Tuesday, September 15th, 2009

I learned this lesson the hard way in an architecture class. For the first assignment, most of the students showed up with intricate, beautiful, and fragile homework assignments. One hardy soul showed up with a pile of cardboard shards, duct taped together hastily into an uneven tree. All five feet of the fiery professor stormed [...]

Focus on the Story

Friday, September 11th, 2009

Upgrade Complete is a great little flash game came out recently. Most likely based on one of the amazing conceptual exercises in Rules of Play, it focuses on one specific aspect of gameplay, buying upgrades, and takes it to its extreme. The upgrades you need to buy are to build the game itself, before you [...]

Success In Other Areas

Tuesday, September 8th, 2009

There was a time when I would attend one conference a month, talking to people in my field and neighboring fields. While the conferences directly related to what I do were great for seeing friends from around the world and seeing recent progress in interesting projects, I tend to keep up to date through news [...]

The Sketchiness of Reality

Monday, September 7th, 2009

One of the most frequent questions I get asked by students and colleagues in the field is “What tools do you use?”. There is always an interesting assumption that software is the key to mind-blowing design, and if they find that latest Adobe beta or esoteric tool by some basement start-up, it will give them [...]

From Tangible To Intangible

Sunday, September 6th, 2009

Over the years, my work has begun taking on a new direction. I’m still theoretically working in Product Design, but I noticed a while back that my process began shifting. I had less time in front of documentation and more time in front of different groups of people. I’ve seen less and less of my [...]

Sexier than Consumer Reports